This is one part of Unravel two that I was the main creator of. Yarny get's into a burning barn with spreading fire. It was my favorite part to work on. I created most assets, level design and logics in this scene. My thought was that we want the players to be stressed by the chasing fire, but still not making it too hard, so the fire accelerates when it's "too far" away, and stalls when it's getting closer. Just to keep the players butt cheeks clenched.
The Electronic Arts Quality insights report said: "The section in the barn was felt to be a clear highlight of the game as a whole. The puzzles with the claw pulley and the hose were quite clever and interesting".

I was responsible for the majority of stuff in this video. Lighting, camera angles and set dressing.

I was responsible for photobook, level intro - photo entrances.

A  scene for a never released game. a fox, looking at some evil entities  mining the land in the distance.

Flies Particle effect i created for a never released game

more swamp flies. made a behaviour for the flies to avoid the fox in the swamp. But recordings from that is gone.

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