This is one part of Unravel two that I was the main creator of. Yarny get's into a burning barn with spreading fire. It was my favorite part to work on. I created most assets, level design and logics in this scene. My thought was that we want the players to be stressed by the chasing fire, but still not making it too hard, so the fire accelerates when it's "too far" away, and stalls when it's getting closer. Just to keep the players butt cheeks clenched.
The Electronic Arts Quality insights report said: "The section in the barn was felt to be a clear highlight of the game as a whole. The puzzles with the claw pulley and the hose were quite clever and interesting".